This includes balancing existing noise sources and adding new ones (such as light or doors opening). Along with our efforts to improve melee with the infected will be a larger focus on Infected AI reactions to their surroundings.We would also like to look into differentiating more individual firearms, as well as increasing the chances of PVP encounters ending in an unconscious state (rather than instant death). For example, we intend to look at how we can improve melee (mainly against infected), including a more consistent way of landing stealth kills (rewarding players for a stealth approach). Another area of focus that’s important for us this year is balancing the damage system. ![]() You can already see evidence of this with the brand new SVAL rifle, which we introduced in the last game update. ![]() Unlike previous years, we intend to mix things up more by introducing weapons which weren’t present in the legacy version of DayZ.
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